top of page


Interview: Why485, developer of Tiny Combat Arena (Part 1/2)
Tiny Combat Arena continues its development march towards becoming a commercial game. This visually nostalgic simcade recently...
Aaron "Ribbon-Blue" Mendoza
Nov 28, 20207 min read

Tiny Combat Arena Showcases Months of Progress
The update that followers of developer Why485 have been in a holding pattern for is finally here. It's not a demo, but it's the next best...
Aaron "Ribbon-Blue" Mendoza
Nov 7, 20205 min read


First impression: Red Wings: Aces of the Sky Steam Port Demo
First impressions of the demo for this WW1 arcade flight game for Steam.
Santiago "Cubeboy" Cuberos
Oct 13, 20205 min read

Balsa Model Flight Sim (Beta): More Content, More Fun
Impressions from the closed beta of Balsa Model Flight Sim and its new additions!
TaskForce23
Sep 10, 20207 min read

Review: Absolute Territory by Digitum Software (Launch Version)
After surviving the first half of the ambush, the only thing keeping me alive is system energy management. With just the right balance of...
Aaron "Ribbon-Blue" Mendoza
Sep 1, 20206 min read

Interview: ThinkingStars, developer behind D.E.E.P Battle of Jove
During and after the Steam Game Festival: Summer Edition 2020, Skyward Flight Media has written first impression articles and interviewed...
Aaron "Ribbon-Blue" Mendoza
Aug 7, 20207 min read

Interview: Digitum Software, developer of Absolute Territory
Absolute Territory: The Space Combat Simulator debuted a publicly available demo during Steam Game Festival: Summer Edition 2020. At...
Aaron "Ribbon-Blue" Mendoza
Jul 21, 202012 min read


Balsa Model Flight Simulator: First Impressions
As part of the Steam Game Festival: Summer Edition event going on right now, tons of upcoming games have released demos so that people...
TaskForce23
Jun 20, 20205 min read


D.E.E.P. Battle of Jove: First Impression
Steam Game Festival: Summer Edition 2020 is here! As the seven day-long event focused on new games in development kicks off, our sights...
Aaron "Ribbon-Blue" Mendoza
Jun 17, 20208 min read

Tiny Combat's Interactable Development Path
I found myself suddenly cheering late in the evening of April 7th, 2020. With indie developer Why485 announcing the beginning of a...
Aaron "Ribbon-Blue" Mendoza
May 26, 20204 min read

Interview: Johan Persson of Muddy Pixel, Developer of "Worlds at War"
If you think this is an Independence Day clone, you're sorely mistaken.
Santiago "Cubeboy" Cuberos
Jan 26, 20196 min read

Review: Japanese Otaku City R/C Flight
Japanese Otaku City R/C Flight shows that Project ICKX knows how to have some simple fun. ​
Aaron "Ribbon-Blue" Mendoza
Jul 9, 20184 min read
bottom of page