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Aaron "Ribbon-Blue" Mendoza
Nov 20, 202111 min read
Ita-Planes: Flying Devotion
An insightful look into one of the traditions of virtual (and real) aviation.
Aaron "Ribbon-Blue" Mendoza
Nov 10, 20213 min read
Gyroscope: Intro to Advanced Project Skyscape Controls
A concept that only a first-person sandbox flight game could execute well. Project Skyscape is a still-in-development game by Flyleap...
Aaron "Ribbon-Blue" Mendoza
Oct 30, 20217 min read
Over G Fighters: Appreciating Arena Mode
This opinion is probably a decade and a half late, but Over G Fighters is such an excellent flight-sim lite. When I was forced to notch...
Aaron "Ribbon-Blue" Mendoza
Oct 20, 20214 min read
SATAL: Studying Air Combat Tactics from DCS Competitors
Cheering, jeering and learning from competitors fighting their hardest The first week of the 2021 season for the Squadron Air to Air...
Aaron "Ribbon-Blue" Mendoza
Oct 12, 20215 min read
Surviving the Waves of Vertical Strike Endless Challenge
A look at Vertical Strike Endless Challenge!
Aaron "Ribbon-Blue" Mendoza
Oct 5, 20215 min read
First Impression: Manta (Steam Next Fest 2021 Demo)
Seamlessly transitioning between high-flying dogfights and deep-sea battles is not something I thought would mix well. I can vaguely...
Aaron "Ribbon-Blue" Mendoza
Oct 1, 20215 min read
Flight Sim Expo 2021: Seminar Highlights
The post-event impression of Flight Sim Expo 2021 is impactful. Though Skyward staff was unable to travel in person to the event because...
Aaron "Ribbon-Blue" Mendoza
Sep 22, 20218 min read
Hardpoint: Cloud Obscured Air-to-Ground Tips for DCS World
How many times have I watched wingmen and flight leads die because of cloud-fueled impatience? When a thick cloud deck throws off an...
Aaron "Ribbon-Blue" Mendoza
Sep 15, 20214 min read
Conflicts: Comanche Leaves Early Access with Content Doubling Game Mode
The latest entry in the Comanche combat helicopter series has completed its early access period. The full release of Comanche was made...
Aaron "Ribbon-Blue" Mendoza
Sep 10, 20217 min read
Interview: Flashpoint Studios, Developer of 'Aggressor'
It has been roughly six weeks since 'Aggressor' began its early access period. During that time this visually striking lowpoly arcade...
Aaron "Ribbon-Blue" Mendoza
Aug 24, 20214 min read
Torpedoes: Mid-ranged Sledgehammers of Star Wars Squadrons
As this unexpected Star Wars first-person space dogfighter nears one year since its release, the combat style is still firmly within...
Aaron "Ribbon-Blue" Mendoza
Aug 18, 20218 min read
SIMPLE 2000 Vol. 117 The Zero Fighter
Review of a relatively unknown budget flight arcade game with a quirky representation of World War II air combat.
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